12/28/2023 0 Comments Underground undercover fallout 4 bug![]() ![]() After talking to Desdemona, speak with Tinker Tom, who will give you a holotape and the first steps of the assignment. Having learned about your infiltration into The Institute, Desdemona will ask you for a favor involving a meetup with an Institute insider named Patriot. The location for Randolph Safehouse #1 is usually University Point.This lengthy, pivotal Railroad request becomes available after completing The Molecular Level. Another fix is to go to each of the locations from the list of locations above and clear them until the quest advances skipping the dead drop retrieval.On ps4 this can be fixed by receiving Butcher's Bill 2 from Carrington as it tends to bunch both dead drops into the same container.On PC this can be bypassed by advancing the quest with console commands.Playstation 4 When first acquiring Randolph Safehouse #1 the dead drop may not appear at the given location.Even once you discover the location the name will not fill in, but it is at least obvious what the task is with the map marker appearing on the location as normal. The map marker will also not appear correctly unless you are in the Far Harbor sub-map. PC If the random location for the quest is a Far Harbor location you have not visited yet then the quest objective will read "Clear the hostiles at" with no location given at all.On PC, this can be bypassed with the console command SetStage RRR06 100.The Sole Survivor will not be able to continue with this questline. PC Playstation 4 Xbox One Responding "Maybe later" or "Not Interested" to another quest issued by PAM (such as the DIA cache) may cause PAM to constantly be busy and not allow the next Randolph Safehouse dead drop to activate.On PC a better solution is the command SetStage RRR06 400 so you get all of the quest rewards, not just the XP.On PC this may be resolved with console command CompleteQuest RRR06. PC Playstation 4 If entering the Institute and didn't side with the Railroad one can't complete the quest as Desdemona will always ask to side with the Railroad.One possible workaround on PC is to use the following console command: SetStage RRR06 100.In this case Drummer Boy will not give the next mission and the Sole Survivor won't be able to complete all 6 missions. ![]() PC Xbox One It is also possible that after completing one of the missions it will disappear from the journal.This can also occur if the player has gone through and even become banished from the Institute. This will not affect the player character's standing with The Institute. The synths must be destroyed to complete the mission. PC Playstation 4 Xbox One If the Survivor is friendly with The Institute, synths at locations such as University Point will be friendly.This completes the combat objective so one can report back to Desdemona. One solution, on PC, is to use the following console command: SetStage RRR06 300.If this occurs, clearing the area designated in the quest text will not advance the quest. PC Playstation 4 Xbox One If the Survivor has already cleared a location, this quest may not indicate a Quest Completion marker on the map.Aldersea Day Spa (must complete Far From Home for all locations on The Island).Thicket Excavations (after Pull the Plug).However, Randolph Safehouse has to be abandoned, and the cell that operated out of it begins the search for a new safehouse location. ![]() Mister Tims meets the Sole Survivor in person after Desdemona gives the all-clear for direct contact to resume. After finishing the sixth mission, Desdemona will reward the Survivor with a large amount of caps, and the Institute Killer weave, a unique mod that can be applied to any upgradable clothing item. There are six missions in total, with the locations are randomized. After the threat is eliminated, return to Desdemona to receive a reward. This will mostly include synths, but can also include raiders, Gunners, feral ghouls, or super mutants. Head to the location provided and kill all hostiles. Listening to the holotape is optional, it will be Mister Tims asking for a certain location to be cleared. This will initiate a chain of six side-missions.Įach time, the Survivor is directed to a dead-drop, a marked mailbox, which will contain a Randolph station holotape. Desdemona thinks the sudden resurgence of Randolph is more than a bit suspicious, but gives the go-ahead on the mission and warns the Survivor to watch out for danger. Mister Tims, the leader of said safehouse, requests help in clearing out certain locations to advance the trafficking of synth fugitives out of the Commonwealth. A safehouse believed to be long dead, Randolph Safehouse, suddenly initiates contact with Railroad HQ. Drummer Boy will approach the Sole Survivor with a mission. ![]()
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